Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, 30 October 2009

Coke Maze

I had an idea for a game: You build a maze out of cocaine, then have to snort your way to the end without dying. For an extra element of danger, some lines can be salt/anthrax.

The anti-coke campaign below had a similar idea. However, the maze seems unsolvable, so presumably the message is "Cocaine addiction is a problem, but there's no hope".


Saturday, 17 October 2009

Raccoons

Watching The Raccoons intro as a child, I always wanted to play the computer game Cyril Sneer plays in his vault. Then I realised that software has become a lot more accessible since the late eighties. So here's a rough mock up!



Turns out it isn't so much fun. Ah well, another nostalgic hope dashed.